IAMAG MASTERCLASSES x SYMBIONT WORLD

More Symbiont World!!!

Where is good, there will be inevitably evil. SO far in my Symbiont World IP I only showed positive elements of the future. This changes with the O.W.E. Tic harvester. A brutal machine diggin through the earth and extracting all its life force.

Designing this machine was A LOT of fun, especially since I was doing that for the IAMAG Masterclasses live sessions. Such an honor.
You can watch the three part series here:

https://masterclasses.iamag.co/programs/design-is-more-than-pretty-images-with-jimmy-duda

final keyframe 1

final keyframe 1

final keyframe 2

final keyframe 2

how I approach funtional design

modeling and rigging simultaneously to test the functionality of the design

a mockup animation to show the tentacles move. Animated concept art ;)

I kitbashed some factory workers and prepped a few poses. Nothing worse than a bunch of t-pose people in the bg of your keyframes

I kitbashed some factory workers and prepped a few poses. Nothing worse than a bunch of t-pose people in the bg of your keyframes

moodboard showing my refs, ticks, excavators, sulfur mines, etc

moodboard showing my refs, ticks, excavators, sulfur mines, etc

early versions blockmesh IS SO IMPORTANT.

early versions blockmesh IS SO IMPORTANT.

most of my job is sending screengrabs of w.i.p.

most of my job is sending screengrabs of w.i.p.

comp sketches

comp sketches